Vault-Tec Updates

Tool updates 14.05.2026!

2026-05-14

Hello!

I have been busy working on new tools for a while now. There's 3 so far:

- A new dialogue editor created with Delphi 13.1 - visual node editor

- Script compiler sslc.exe - now properly fixed up to work with all kinds of .ssl files

- A .lip editor - This is a work in progress - Still needs tweaking to get the voice to align with the lip frames

I will post a new update once all these are finalized.

Script Compiler and Lipsync Generator available

2026-05-07

I have finished both the Pascal version of SSLC and a .LIP file generator for Fallout modders. Available in the Downloads section.

AI Generated madness - Dialogue Creator with Google AI Studio and an .SSL compatible dialogue generator made with Emergent

2026-04-30

A new experimental tool is redefining how classic-style game dialogue systems can be created, combining modern AI generation with retro engine scripting standards. The project, described as a �Dialogue Creator,� merges Google AI Studio with an Emergent-built pipeline designed to output dialogue in SSL (Star Trek Scripting Language) format, famously used by the Fallout 2 engine.

Rather than relying on traditional hand-authored dialogue trees, the system leverages Google AI Studio to generate dynamic, context-aware conversation paths. These AI-generated responses are then processed through the Emergent framework, which converts and structures the output into SSL-compatible scripts that can be directly integrated into Fallout 2�style game systems and similar CRPG engines.

This hybrid approach bridges two very different eras of game development: modern large language model creativity and legacy scripting architecture. Developers can prompt the system to generate entire NPC dialogue sets, branching story interactions, or quest-related conversations, and receive structured SSL output ready for engine implementation with minimal manual editing.

Early tests suggest the tool is especially useful for rapid prototyping of RPG content, allowing designers to quickly build large volumes of dialogue while preserving compatibility with classic dialogue systems. It also opens the door for modders to expand existing Fallout-style games with AI-assisted writing while still respecting the constraints of the original engine format.

However, challenges remain in ensuring consistent tone, maintaining branching logic integrity, and preventing AI-generated dialogue from breaking the strict structural requirements of SSL scripts. Despite this, the project represents a notable step toward merging generative AI workflows with legacy game development ecosystems, potentially accelerating how narrative content is produced for classic RPG frameworks.

New plugins coming up!

2026-04-26

I've started developing a few new plugins for the oldschool Psacal-based Fallout Dialogue Creator:

- AI Dialogue Assistant

A dialogue generation tool that utilizes AI for creating complex dialogues with conditions and skill checks

- Voiceover Generator

This plugin is able to generate voiceovers from dialogue text using AI text to speech systems like Azure and Elevenlabs.

More code news!

2026-03-12

It's been while but the initial Python + Qt6 remake of Fallout Dialogue Creator is up at https://github.com/TimoP80/fdc_python/tree/main

More development news coming later.

Code update news

2025-10-31

I made a test with Python + QT, I was able to create an .fmf compatible text parser that works with the legacy format. Also other old text formats such as .ssl and .msg can be supported.

The new port uses python for all scripting and plugin functions.

The GUI is implemented with various QT elements.

More news later.

This was a short progress update.